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Operaen.no — a digital drama in a thousand acts

Writer: Magne Bjella
Magne Bjella
11 hours ago
15 min read

This text is written by Linda Christin Halvorsen and is published in its entirety by agreement with the author.



About the author

This text is written by Linda Christin Halvorsen, Head of Design at Bekk , with broad experience in digital product development, product management and interdisciplinary collaboration.


The blog post you are about to read describes the collaboration between The Norwegian Opera & Ballet, Bekk and the internal professional communities that developed operaen.no – a project where designers, developers, content managers, managers and users worked closely together to create better digital experiences and increased accessibility for the public.


As digital manager at the Norwegian Opera & Ballet, I had the pleasure of being part of this collaboration, together with talented colleagues and professionals across the organizations.






Screenshot of the front page of the new website for the Norwegian Opera & Ballet. The main image shows ballet dancer Maiko Nishino standing on stage in a bright costume with her arms outstretched during a performance. On the left is the website's dark main menu with navigation to content, experiences and practical information. The image illustrates how artistic content and user-oriented design were combined in the development of operaen.no.


Design sketch of the new website for the Norwegian Opera & Ballet displayed on multiple digital devices, including mobile phone, tablet, laptop and desktop. The sketch illustrates how the website has been developed with responsive design to provide the audience with a good and holistic user experience regardless of screen size and device.


Our concept period lasted six weeks. Visual direction another two weeks. When we were finally ready, the developers had been waiting quite impatiently for quite a while. It was just a matter of getting started — we only had 3.5 months to make operaen.no. With a Christmas break in the middle of it all. What do you do then? You run smoothly. Real smoothly.


My first encounter with the Opera project was a 5 cm thick stack of papers with strategies, values, goals and surveys. It was an extract of “the most interesting” of everything we had been given by the Opera, said our project manager. I received it on my desk in mid-September. Three weeks later, Magnus and I were standing in the foyer of the Opera House during the intermission of Madama Butterfly, interviewing audience members, wondering what had made them go and see that particular performance on that particular day.


In many ways, Operaen.no started like any other interactive project. We set goals and target groups. Needs mapping. Visual direction. Concept. And at the same time a completely different project: it was the Opera. Perhaps the most obvious cultural institution in our entire country. And we were going to redesign the website for this institution. With the fantastic building. And the strange art. In many ways, the dream project. And like most dreams when they come true: sudden and a little scary to hold on to. What if we didn't manage to live up to expectations? Tom Remlov spent three years finding the right sofa to have in his office. How do you make a guy like that happy in five months?



Paradoxically enough: you spend time. Lots and lots of time thinking, fantasizing and creating. Our concept period lasted six weeks. Visual direction another two weeks. When we were finally ready, and Remlov and Co had nodded and said it seemed okay (phew), the developers had been waiting quite impatiently for quite a while. It was just a matter of getting started — we only had 3.5 months to make this. With a Christmas break in the middle of it all. What do you do then? You run smoothly. Real smoothly.


A blubber-free environment

As the design part of a project — interaction designer, graphic designer, concept developer, it is always a bit barren to integrate into the developer part's agile project. That they should work agile was as obvious to them as the concept phase was to us. But we had by no means agreed that the design should be delivered agile. And — agreed? What does it really mean that design should be delivered agile? Daniel and I had an idea about it. For the developers, it came more like a bang. The time of finished, approved, nailed-down deliveries was over — long before it could even start. The developers' “What are we going to make?” was answered with “I don't know yet, we have to test.” It was not well received at first.


Whiteboard filled with sketches, user flows, content structure, notes and post-it notes from a workshop at BEKK. The board shows early concepts and ideation related to the development of the new website for the Norwegian Opera & Ballet. The image illustrates how designers, developers, content managers and users collaborated to develop a holistic and user-oriented digital experience.

The first “bacon” Daniel and I delivered

Guerrilla warfare

During the three and a half months, we didn't deliver a single pixel-perfect design. That is to say — we got pretty far on some page types. But they were never 100%. How could they be? The content came in the nick of time, long after Daniel was asked to finish the concept template. But that didn't stop the developers from pushing for it. At one point, they refused to implement something if we couldn't say it was approved. The tension level in the team was pretty high at the start. The frustration too. Because even if we were sitting in the same room, side by side, close to each other day after day, it wasn't enough. The developers wanted to see something finished. But when user experience is also to be made agile, then nothing is ever finished. Everything is just assumptions, and we need to implement something to test those assumptions — and then we can say whether something is finished or not. Maybe. Most likely not. User experience is not an exact science

But like a butterfly emerging from a cocoon, the guerrilla war turned into symbiosis as we approached launch. Bit by bit, grin by grin, unfinished design was implemented, until we had something that was almost finished. And when something is almost finished, we can suddenly start talking about it. Daniel sat at Sebastian's screen, pointing and looking while Sebastian fixed the front end, until they were both satisfied. I explained the functionality I needed in block Y in EpiServer across the partition between me and Tore. A short fifteen minutes later I had it and could push in new content.

That transition required a lot. And to be a good experience, probably a lot more than what we did.

But here's our list, anyway:

  • Concept and visual direction

  • Guerrilla testing

  • Iteration rounds based on actual change needs, not fixed time periods

  • A customer who dared to let us work towards the best product we could deliver in the time allotted

  • Sitting close together

Concept and visual direction

From lean startup we have learned that the process must start with the MVP — minimum viable product. And you should get it out quickly. In a digital project, it is both difficult and easy. Difficult because it is still so difficult to imagine a minimum of a website that is not the whole

the website. Is it an ugly website? Is it the website but minus all the content? What is the smallest, most valuable version of operaen.no?

And at the same time it's easy. Easy when you've done your job and figured out your goals and target groups and created the right concept: you know what your most important website should do then. For operaen.no, the most important functionality is to be able to find the performance you want to see and buy a ticket for it. Our very first version of operaen.no was that too. An overview of performances pulled from the ticket system, you could click on one, and find a purchase link to the ticket system on it. It was super ugly. The purchase link was just blue, underlined text. We didn't have the DNO&B font, and the images were taken straight from Stavanger Concert Hall, which was our test basis from the ticket system. But it worked.

But we wouldn't have known where to start if the concept hadn't defined the most important thing — and thus the starting point for the development process.

Our first version of the front page for the new operaen.no, in November 2012. Not exactly what Daniel wanted — but on the way there.


Screenshot of the program overview on the new website for the Norwegian National Opera & Ballet. Users can filter events by date, year and categories such as music, theatre and other content. Performances and events are presented visually with images and headings. The image illustrates how the website was developed with a focus on user-friendliness, content structure and an easier path to relevant experiences.


Screenshot of the performance page for "Theaterkonsert Mozart" on the new website of the Norwegian Opera & Ballet. The page contains an introduction to the performance, practical information, an overview of performance dates and a clear link to purchase tickets. The navigation is located in the left margin, while the content is organized to give the audience easy access to relevant information. The image illustrates how content, user experience and digital services were brought together in one comprehensive solution.

…and this is what the performance page looked like at that time…

Guerrilla testing

And when we took it to an iPad and asked people to test it, we found out what worked user-wise too. And what didn't work. The scrolling on the front page, with the big "posters" as we call them, has been through 5 redesign rounds. At least. Because they didn't work user-wise, and because they didn't work front-end-wise.

Our left menu, on the other hand, has been there more or less from the start. We've adjusted the font size a bit. Decorated it with some lines. Added bullet points as the information structure became more and more real. But the functionality was set from the first user.

We then expanded with more page types, and the ability to have more content — lots more content — on a performance page. As content production and publishing accelerated, so did the development of functionality. And Daniel and Sebastian were pushed even further. Too quickly, elements had to be redesigned — and reimplemented.

And for the big things, we took it out and showed it to people. In cafes, on a campus, in the foyer of the Opera House. The places that were closest to us. So we could come back quickly and tell. Most of the team was out on the test rounds. Not all at once, of course — but spread out over the different ones. Designers, developers, and the customer at some point. There's something about the feeling of having seen it for yourself. Of having made the query yourself, and seeing a potential audience not find the menu you implemented yourself.

Iteration rounds based on actual change needs

True agile for some may mean inflexible for others. Or — if not inflexible — we deviated from some agile norms. Daily stand-ups, for example. And we had no iteration plans — no specific iterations, for that matter. Not that that was necessarily a success factor. It was rather chaotic at times. But when we got into the rhythm of implementing, adjusting, testing, redesigning and re-implementing, with functionality published so that we could take it out of the house with us in a matter of hours, minutes — then it was also good not to have to put things in a long queue, wait for it to be estimated, planned and then released at the end of a two-week period. It was good to be able to see and test things right away. With a

The first time we suspected something wasn't working. We immediately realized that the content didn't quite fit the form we had initially thought it would fit. And being able to let the product decide what was most important — not a committee approving a prioritization plan. 3.5 months of 2-week iterations should have meant 7 iterations. Instead, we had a thousand.

A customer who dared

Does that sound risky? Someone had to let go and take the plunge. And the customer, the Opera, dared. Dared to let go of the reins and let us get on with creating the best product we could given the time and money constraints. But let me clarify that no one ever turned a blind eye and let us gallop freely, without knowing where it was going. We had monthly demos, weekly meetings and daily contact with the customer. We just weren't burdened with long approval processes where every detail had to be discussed and agreed upon in a large working group before we could — precisely — test it.

Sitting close together

Last on the list, but as the phrase goes, not least, is sitting together. Close together. Not as in sitting in the same building, on the same floor, in the same corridor — but as in next to each other, on top of each other, within eye contact of each other. Delivering agile, ux, development and product, depends on us looking at the same thing together.

Okay, everyone needs time to think. The graphic designer needs time to think when new content has appeared. The front-end programmer needs time to implement what we just discussed. And that's fine. But developing a website is a game of give and take. Wanting and demanding lots of functionality and transitions and connections, and accepting lots of compromises because it requires too much, and other functionality is waiting to be released.

The dynamic you want for that exchange to take place as effectively as possible requires that those exchanging be seated in close proximity to each other. So close that one can look up and look around a little questioningly — and be met with a look that says “what’s the problem?” Close enough that it’s okay to disagree — because we know we have to agree sooner or later — no one has a door to hide behind when the hard choices are made, or the difficult questions are asked.

That dynamic takes time to develop, and it won't come any faster if part of the team sits in one part of the office and another somewhere else. Just the room next door may be far enough away that that dynamic doesn't occur.

The last month, the project manager at Operaen also sat with us, and slipped into our communication flow. An integrated part of the team. And pushed out content in minute-fresh functionality. If we had there — in the last month before launch, been dependent on long feedback loops where someone sat somewhere and tested, gave feedback, received a new speck, had to approve it, waited for implementation and then tested again, operaen.no would have looked quite different. Poorer. And been quite unusable on mobile — approving countless breaking points on a responsive layout would have, well — broken our backs.

The launch went well. We sat and fixed it until the last minute — but it went well. I'm writing this blog post in a kind of post-launch vacuum. It's completely normal for me to feel that way, a colleague told me — that there will be a kind of anticlimax after we've delivered the solution — after months of intense work, in close collaboration, at a high pace, with lots of energy. But there are still things to be done. We'll take them eventually. As smoothly as we can.

As Magne, the project manager at the Opera, says: “It’s about interaction, it’s about collaboration, it’s about high creativity, chaos — and then the constructive work starts…. Then we create. Then we deliver. Then there’s success.”


Members of the Norwegian Opera & Ballet and BEKK stand on stage and celebrate that the new website operaen.no has been awarded the Mark for Good Design. Several members of the team hold the award in the air in front of a large screen that shows the solution on various digital surfaces. The project was a close collaboration between different professional environments. The team consisted of Linda Christin Halvorsen (concept and information structure), André Nymoen (visual direction, graphic design and interaction design), Sebastian Steinmann (front-end development), Mats Knutsen and Tore Lervik (EpiServer development), Christoffer Arntzen (project manager at BEKK) and Magne Bjella (project manager and driving force at the Norwegian Opera & Ballet). Cathrine Pia Lund, manager at the Norwegian Opera & Ballet, provided important support, anchoring and strategic perspectives throughout the project. The image illustrates how people with different expertise and a common goal created an award-winning digital solution that made art and culture more accessible to more people.

The opera — a digital drama in a thousand acts — starring:

  • Concept and information structure: Magnus Revang and Linda Christin Halvorsen

  • Visual direction, graphic design and interaction design: André Nymoen and Daniel Tveiten

  • Backend integration: Bent Kristiansen

  • Frontend: Sebastian Steinmann

  • EpiServer development: Mats Knutsen and Tore Lervik

  • Project manager BEKK: Christoffer Arntzen

  • Project manager and driving force behind the Opera: Magne Bjella


The text is published in its entirety by agreement with the author.

Please share your knowledge further.

Great results are rarely created by individuals.

They are created by teams.


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